AI Insights · Timothy · April 2023
Top 5 Cannabis Games Performance in Mexico for Q1 2023
An overview of the performance metrics for the top 5 cannabis game apps on a unified platform in Mexico during the first quarter of 2023.
The first quarter of 2023 saw varying performance trends among the top 5 cannabis game apps in Mexico. Below is a detailed look at their weekly downloads, revenue, and active user metrics.
Hempire - Weed Growing Game from LBC Studios Inc. experienced fluctuations in its weekly downloads, starting strong with 4.2K in the last week of December and gradually declining to single-digit figures by the end of March. Weekly revenue for the game showed a slight peak at $403 in mid-February but averaged around $350-$400 for most of the quarter. Active users also saw a downward trend, starting at nearly 8K and dropping to about 2.8K by the end of March.
Weed Factory Idle by Spider Solitaire maintained relatively stable weekly downloads throughout the quarter, stabilizing around 1.1K to 1.4K. The game's weekly revenue was inconsistent, with a notable increase to $40 at the beginning of January and fluctuating between $10 and $36 afterward. Active users remained relatively steady, peaking at just over 3K in the middle of March.
Wiz Khalifa's Weed Farm from Metamoki Inc. showed modest weekly downloads, peaking at 77 in the first week of January and gradually declining to around 31 by the end of March. The game’s weekly revenue experienced a significant spike to $83 in mid-January but settled around $1-$60 for the rest of the quarter. Active users saw minor fluctuations, maintaining an average of around 100 users.
LDRLY's Bud Farm: Idle Tycoon Game had low weekly downloads, with a peak of 56 at the beginning of January and averaging around 20-40 for the remainder of the quarter. Weekly revenue was relatively stable, hovering around $145-$228, with a noticeable peak of $228 in mid-February. Active users remained consistent, averaging around 90 users throughout the quarter.
Lastly, Weed Firm: RePlanted from Ludum LLC experienced low weekly downloads, peaking at 67 in the first week of January and fluctuating around 10-40 for the rest of the quarter. The game's weekly revenue was minimal, with occasional peaks reaching up to $14. Active users showed a declining trend, starting at 122 in the first week of January and dropping to 55 by the end of March.
For more detailed insights and data, visit Sensor Tower.